Continuing Nokia Beta Labs current splurge, Nokia Audiobooks has today had a big update, with a simpler installation procedure, wider compatibility, UI improvements (including a clock), different time intervals in the sleep timer, plus a better audiobook manager with tighter integration with a PC, better audio book 'ripping', plus the usual bug fixes.
Graphic Acceleration on Mobile Phone

Having heard many a user refer to 'upgrading' from (for example) a Nokia N95 8GB to an N85, I thought it worth examining an important way in which all is not necessarily positive when going from an older phone to a newer one.
Yes, the N85 has USB charging, the N79 has theme-switching backplates, the N96 has a DVB-H receiver built-in, and so on. But none of these, and, as far as I know, neither do the even newer 5800 XpressMusic and N97, have the same oomph under the bonnet as the 'classic' generation of S60 3rd Edition devices: the Nokia N93, N93i, N82, N95, N95 8GB and E90. All of these had dedicated graphics acceleration, thanks to the Texas Instruments OMAP 2420 chip used in their design.
Graphics acceleration is where a piece of software (e.g. a game) calls a standard OpenGL routine (to calculate and draw a particular 3D vector, for example) and, rather than the main phone processor having to do all the sums long-hand, the built-in graphics hardware, built from the ground up for this sort of job, leaps into action and does the work in a fraction of the time.
The end result, for the user, is that many games (e.g. Oval Racer, FIFA 07, Quake, Global race, Crash Bandicoot, Panda Manda, Knights of the Dark Age, to name a few) run smoother and faster, videos play back with no glitches (handling a wider range of resolutions and bitrates without stuttering) and graphics-heavy applications run without problems (e.g. Mobitubia, the YouTube client can play back videos smoothly at the same time as downloading them as fast as possible).
It might help to put the scale of the difference into some sort of numerical perspective. Running SPMark, a standard benchmarking tool, on the Nokia N82 (as representative of the 'classic' line, e.g. N95), the N78 (as representative of the latest non-accelerated S60 3rd Edition FP2 phones) and the N96 (different in its own way since it has a STMicroelectronics chip that's dedicated to audio and video playback), we discover the following scores:
The helicopter demo simulates a commercial game pretty well. Run Oval Racer, for example, on your chosen S60 handset, and you'll see very similar frame rates to the SPMark test. On the N82, N95, etc, the game's gloriously smooth, with textured graphics right, left and centre. On the N78, N79 and N96, etc, it's sluggish and much, much less fun.
Why has Nokia changed the chipset they're using for their top end smartphones in such a detrimental way? With games and multimedia being hotter than ever in the handheld and phone world, surely more graphics power and not less would have been the way to go? The N95 has almost TEN TIMES more graphics power than its successor, the N96.
So far, RealPlayer has been tweaked enough that many users many not notice that their phone is underpowered, and N-Gage games have been written specifically to not depend on the presence of hardware OpenGL acceleration, i.e. they have been written to the lowest common denominator. So few people have noticed that the Emperor's not wearing any clothes.
Nokia will of course say that the internals of their phones were changed because of cost issues, it's all about building to a price and a specific market segment. But I have a feeling that, in the face of competition from the graphics-accelerated Apple iPhone, this chipset downgrade decision will come home to bite Nokia where it hurts most.
Is it too late to stop the rot? I hope not. I really, really hope that Nokia are even now preparing a flagship or two with just as much power as the Nokia N93 of over two and a half years ago and the N95 of 20 months ago. Care to comment on all this, Nokia? Is it too late to solder in a graphics chip into your 2009 flagship, the N97?
Steve Litchfield, All About Symbian, 15 Dec 2008
PS. Incidentally, the latest Samsung S60 phones, the i8510 and i7110 also have an OMAP chipset, the 2430 (I won't bore you with the differences between the 2420 and 2430). Let's try the i7110 at the SPMark test:
So, performance that's not quite as good as that in the 'classic' Nokia S60 phones, but within striking distance. For one thing, the OMAP 2430 isn't quite as capable as the 2420, and we also perhaps have to factor in that the i7110 and all Samsung's other S60 phones are on early firmware - there may yet be optimisations to come... But still a heck of a lot better than any of Nokia's hardware from 2008/2009.
Yes, the N85 has USB charging, the N79 has theme-switching backplates, the N96 has a DVB-H receiver built-in, and so on. But none of these, and, as far as I know, neither do the even newer 5800 XpressMusic and N97, have the same oomph under the bonnet as the 'classic' generation of S60 3rd Edition devices: the Nokia N93, N93i, N82, N95, N95 8GB and E90. All of these had dedicated graphics acceleration, thanks to the Texas Instruments OMAP 2420 chip used in their design.
Graphics acceleration is where a piece of software (e.g. a game) calls a standard OpenGL routine (to calculate and draw a particular 3D vector, for example) and, rather than the main phone processor having to do all the sums long-hand, the built-in graphics hardware, built from the ground up for this sort of job, leaps into action and does the work in a fraction of the time.
The end result, for the user, is that many games (e.g. Oval Racer, FIFA 07, Quake, Global race, Crash Bandicoot, Panda Manda, Knights of the Dark Age, to name a few) run smoother and faster, videos play back with no glitches (handling a wider range of resolutions and bitrates without stuttering) and graphics-heavy applications run without problems (e.g. Mobitubia, the YouTube client can play back videos smoothly at the same time as downloading them as fast as possible).
It might help to put the scale of the difference into some sort of numerical perspective. Running SPMark, a standard benchmarking tool, on the Nokia N82 (as representative of the 'classic' line, e.g. N95), the N78 (as representative of the latest non-accelerated S60 3rd Edition FP2 phones) and the N96 (different in its own way since it has a STMicroelectronics chip that's dedicated to audio and video playback), we discover the following scores:
The helicopter demo simulates a commercial game pretty well. Run Oval Racer, for example, on your chosen S60 handset, and you'll see very similar frame rates to the SPMark test. On the N82, N95, etc, the game's gloriously smooth, with textured graphics right, left and centre. On the N78, N79 and N96, etc, it's sluggish and much, much less fun.
Why has Nokia changed the chipset they're using for their top end smartphones in such a detrimental way? With games and multimedia being hotter than ever in the handheld and phone world, surely more graphics power and not less would have been the way to go? The N95 has almost TEN TIMES more graphics power than its successor, the N96.
So far, RealPlayer has been tweaked enough that many users many not notice that their phone is underpowered, and N-Gage games have been written specifically to not depend on the presence of hardware OpenGL acceleration, i.e. they have been written to the lowest common denominator. So few people have noticed that the Emperor's not wearing any clothes.
Nokia will of course say that the internals of their phones were changed because of cost issues, it's all about building to a price and a specific market segment. But I have a feeling that, in the face of competition from the graphics-accelerated Apple iPhone, this chipset downgrade decision will come home to bite Nokia where it hurts most.
Is it too late to stop the rot? I hope not. I really, really hope that Nokia are even now preparing a flagship or two with just as much power as the Nokia N93 of over two and a half years ago and the N95 of 20 months ago. Care to comment on all this, Nokia? Is it too late to solder in a graphics chip into your 2009 flagship, the N97?
Steve Litchfield, All About Symbian, 15 Dec 2008
PS. Incidentally, the latest Samsung S60 phones, the i8510 and i7110 also have an OMAP chipset, the 2430 (I won't bore you with the differences between the 2420 and 2430). Let's try the i7110 at the SPMark test:
So, performance that's not quite as good as that in the 'classic' Nokia S60 phones, but within striking distance. For one thing, the OMAP 2430 isn't quite as capable as the 2420, and we also perhaps have to factor in that the i7110 and all Samsung's other S60 phones are on early firmware - there may yet be optimisations to come... But still a heck of a lot better than any of Nokia's hardware from 2008/2009.
Source: nokiainside.blogspot.com
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Remote Profesional

Remote Professional by mobileways.de lets you operate your S60 or UIQ3 phone from your Windows computer. You can access and control all applications on your phone by using your PC's keyboard while watching the screen of your phone in a virtual window in real time.
With Remote Professional, you can conveniently demo any applications or services on your phone in realtime. Remote Professional displays your phone's screen in a virtual window on your PC. You can either use a wireless bluetooth connection for best mobility during your presentation or a USB cable for best realtime performance.
Remote Professional supports skins for different mobile phone models, offers a customizable (HTML) fullscreen mode and allows you to record AVI movies.
For device and service testing, just let your automated testing tool control the Remote Professional Windows application. You can connect multiple devices to one PC by using multiple instances of Remote Professional.
Remote Professional helps you compose SMS, enter contacts, add WAP/WEB URLs, create and change calender entries or manage your phone's settings with ease.
Features of Remote Professional:
* Connect your phone with the USB cable or by Bluetooth Serial Port
* Support for multiple skins (showing different mobile phone models)
* Customizable (HTML) fullscreen mode (with zoom feature)
* 3 different zoom levels (2x, 3x and 4x)
* Use your keyboard to control your phone in realtime
* Use your mouse to control your phone in realtime (UIQ 3.0 only!)
* Make screenshots, copy them to the clipboard or save them to your PC
* Create AVI movies while navigating on your phone
* Profiles for quickly switching between different performance settings
* Advanced options for balancing performance vs. power consumption
* Reduced color modes, different compression levels, application priority, sampling frequency
* Multiple devices connected to the same PC by using multiple instances of Remote Professional.
With Remote Professional, you can conveniently demo any applications or services on your phone in realtime. Remote Professional displays your phone's screen in a virtual window on your PC. You can either use a wireless bluetooth connection for best mobility during your presentation or a USB cable for best realtime performance.
Remote Professional supports skins for different mobile phone models, offers a customizable (HTML) fullscreen mode and allows you to record AVI movies.
For device and service testing, just let your automated testing tool control the Remote Professional Windows application. You can connect multiple devices to one PC by using multiple instances of Remote Professional.
Remote Professional helps you compose SMS, enter contacts, add WAP/WEB URLs, create and change calender entries or manage your phone's settings with ease.
Features of Remote Professional:
* Connect your phone with the USB cable or by Bluetooth Serial Port
* Support for multiple skins (showing different mobile phone models)
* Customizable (HTML) fullscreen mode (with zoom feature)
* 3 different zoom levels (2x, 3x and 4x)
* Use your keyboard to control your phone in realtime
* Use your mouse to control your phone in realtime (UIQ 3.0 only!)
* Make screenshots, copy them to the clipboard or save them to your PC
* Create AVI movies while navigating on your phone
* Profiles for quickly switching between different performance settings
* Advanced options for balancing performance vs. power consumption
* Reduced color modes, different compression levels, application priority, sampling frequency
* Multiple devices connected to the same PC by using multiple instances of Remote Professional.
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GMail for Mobile v.2.0




GMail's Java-based client seemed to have been stuck at v1 for decades - it's just had the big 2.0 upgrade. It's still Java and larger (at 500K), but it's faster and, it's claimed, more reliable, especially when working for short periods offline. There's also now support for multiple GMail accounts and sending email in the background. To download version 2.0, go to m.google.com/mail in your phone browser.
The new version most notable feature is the ability to work in offline mode. The application automatically donwload the last few emails so these are always available. Additionally it is able to save outgoing messages for later sending.
The new version most notable feature is the ability to work in offline mode. The application automatically donwload the last few emails so these are always available. Additionally it is able to save outgoing messages for later sending.
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Adobe Reader for Symbian 1.1
"view Adobe PDF files on Nokia 6680 smartphone or Nokia Communicator 9500."
Brothersoft Editor Adobe Reader for Symbian OS software lets you to view Adobe PDF files on Nokia 6680 Smartphones and, Nokia Communicator 9500 series and 9210/9290 devices.
You'll be able to download Adobe PDF files to your Symbian device a number of ways - from the Internet, as e-mail attachments, or from your desktop. Quicker launch times mean you can open PDF files faster than ever and sybian cum.
Download File Here
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