_______________________________________________________

Nokia Phone as a Scanner


I apologise to old camera-phone hands who've been down this road before - this will seem a bit obvious, but, for the newcomers around here and to anyone who might not have thought this laterally before, consider that your auto-focus camera in your Symbian smartphone is good enough to replace a Scanner for occasional use.

I discovered this when my old Canon desktop scanner fell into disuse because it plugged in using the PC parallel port and I simply ran out of computers which had one of these. I'm not a big scanner user and didn't miss it much - and, being just an average home, we don't have our own photocopier. Then one day my wife popped into my office with two A4 classroom worksheets: "Can you scan these in, please, and print off a dozen copies?"

Tempting though it was to scarper off to the local library and pay the £2 or so needed for the copying, it suddenly occurred to me that, with a 3 megapixel camera in my Nokia N93, surely that was good enough to produce a good-enough representation of anything put before it? After all, I could focus exactly, even add in some fill-in LED flash if needed. It was time to experiment.

And, you know what? The end result of my improvised workflow was quite good enough for the classroom worksheets, as I'll show below with another example. Most importantly, for a geek like me, it meant yet another use for my smartphone, one more example of convergence that's useful in the real world. Bah, who needs a scanner or photocopier now?

Obviously, there are large numbers of office situations where you do in fact need dedicated bits of kit, but for occasional home use I've now managed without a scanner for almost four years, simply using whichever phone I happened to be using.

Here's what I do, should you also not have thought of this and want to try your hand at using your phone-scanner.

1. You'll need a phone with an auto-focus camera. So anything of the order of the Nokia N93, N95, N82, E90, E71, N85, 5800, Samsung INNOV8, etc. (from just the S60 range), or the Sony Ericsson P1i or P990i (from the old UIQ range). Think of 3 megapixels as a bare minimum here, you'll need this much resolution if you want to scan in text accurately enough to read back later.

To show that all this is possible using the aforementioned minimum, I'm using the small-apertured 3 megapixel, auto-focus camera on the Nokia 5800 for the example. If this phone can work as a scanner then it'll be a piece of cake with most of the rest of the list mentioned above.

2. Find a nice, light window ledge (but not in direct sunlight) - you want even, bright, white lighting. Don't assume that indoor lights will do, however bright they seem to the naked eye - the human eye is incredibly good at adapting and fooling your brain. Place your document/page flat and then position the phone to fit the page within the frame, as shown here.


Focus and take the shot, as usual, while trying desperately not to shake the camera as you squeeze the shutter. If the light levels are high enough then you won't have a problem here.

3. Connect up your phone to your desktop (PC or Mac) and transfer the photo using whichever multimedia/image transfer system you prefer. OK, you've now 'scanned' your page, but the JPG file needs a little work on it before you're done. (Again, please remember that this is something of a beginner's tutorial, I'm not trying to patronise those who know all this already!)

You'll need a basic photo manipulation application, I use an old cover-disk version of Paintshop Pro on the PC and the freeware SeaShore on the Mac. If you can't find anything, you can always use Adobe's online app instead for free.

4. Open up the JPG file in your chosen photo app:


Not bad, a well-focussed, reasonably well lit 3 megapixel photo, if I do say so myself. Here's a cropped part of it, to show the sort of level of detail captured by a 3mp phone camera:


5. Again, pretty good, and certainly good enough for casual scanning/photocopying.

6. For printing out again, assuming that's what you need here, i.e. using the phone-desktop-printer combination as a photocopier, it's usually a good idea to perform a few basic operations on the JPG file. The exact details will vary, depending on your chosen software, but for this sort of use, I typically:

* Crop the edges to within the paper boundaries
* Bring the brightness up a bit and the contrast up a lot
* (if needed) Convert to greyscale or even, as here, to black and white (2 colours) or similar

Here's the sort of thing I end up with:


Again, all this is with the rather average camera (by Nseries standards) on the Nokia 5800 - you'll get much better quality still using the likes of the N95 or N82.

It's also worth thinking even more laterally about your phone as a document capture device. In a meeting and can't be bothered to write down everything someone's just scribbled all over a whiteboard? Just stand up and photograph the board and transcribe/refer to it later. At a restaurant and sent off to enquire about the specials of the day? No point in trying to remember them all or write them all down, just photograph the blackboard and read off at your leisure from Gallery later. And so on.

Mobile Phone Gaming Is Big Business At The Moment And Is Set To Get Even Bigger

Dr. Mark Ollila: Connecting People Through Mobile Gaming

A recent Screen Digest report has estimated that the mobile gaming market will be worth $4 billion by 2012, all this with only 5% of consumers having played games on their handsets.

In recent months, we’ve seen different companies enter into the mobile phone games industry with their new offerings. This is a strong indication that the untapped potential of the industry is vast and an opportunity to get more people playing games on phones.

Big publishers like EA are showing they’re serious about making games for mobile alongside their console and PC activities and giving a strong indication that the mobile games industry is worth taking notice of.

If the appeal of mobile gaming is so great that the global gaming giants are playing ball, Nokia and the other players out there must be doing something right.

Communities Create Their Own Content

As we’ve seen with the huge success of several MMOs on PC, the ability to interact with the people you’re playing against really intensifies the enjoyment of playing games. Cross platform titles like Reset Generation allow players to play from their N-Gage enabled device or from a Web widget, against each other. We have also made available the assets of Reset Generation to the community, so that they can create their own games, experiences or mash-ups with one another.

With players in over 130 countries connected by N-Gage, the coming together of communities has never been easier and this has allowed the sharing of ideas, content and experiences.

So, for me, this poses a really interesting question: “Will the next big innovations in mobile gaming come from the developers, or from the players themselves?” It is, after all, the players who are trying to get the most from the games and want to find new ways of making their experiences more personal. Developers can do this to a certain degree but in the end, with user generated content (UGC), it is the players who can decide what they want from a game.

Our research at Nokia has shown us that players want games where they can play, share content and experiences with their friends, not to be stuck in a one dimensional game that offers little or no interaction with other players. We are exploring this significantly through our upcoming title Yamake, where the focus of the title is making your own games and sharing them. The explosion of content, that is driven by the players themselves, is mindblowing. The future is going to be very interesting!

Entertainment and New Technologies

The traditional notion that mobile games are just time fillers is now being challenged as we introduce titles that explore new directions.

With the current mobile device hardware, phones are more powerful than ever before. The processing power of a Nokia N96 makes it able to handle graphics that are ground breaking and gameplay that is the best of its kind. This means that mobile games can offer imaginative new ways of playing with fun and lively story lines which can appeal to all players. We are seeing new forms of gameplay methods being introduced to provide different ways of challenging players but improving the experience. Cell Weaver is one that has been used in Star Wars. You fight against opponents by using different key combinations – if you’re an avid texter, you’ll be great!

New technologies in mobile devices are giving players the chance to play games anytime, anywhere. This means playing games on the move and developers creating games that are specifically made for mobile. This provides, for example, the opportunity to come up with intuitive ways for players to receive and send information in-game. The only limitation to what can be achieved in mobile gaming is now the imaginations of the developers. Technology has finally caught up with ideas and game conceptualization.

Something else we are seeing is that there are more and more sensors now being built into mobile phones. Accelerometers for example are becoming an increasingly common feature of games, and we’ve seen with applications on other devices that they can generate a new scope for different movements and interaction. The potential to now include a phone’s camera also means that augmented reality games can begin to break into the mainstream and offer a completely fresh approach to gaming and, along with location based titles, could create an entirely new gaming genre. At the same time, games have the potential to link across different services such as music and maps, and bring a compelling experience which is personal in nature and to the context (where and what) of the user.

Finally with the N-Gage SDK, we’re making the creation of great gameplay easy to achieve. Our stringent testing and quality control of N-Gage titles means that all games must be of the highest quality, something that’s always been essential for us at Nokia. We believe it’s also important to encourage developers to think innovatively. Since February we’ve been running the Mobile Games Innovation Challenge (www.gamingchallenge.org) where we had over 140 entries from developers across the world. This is a wonderful opportunity for upcoming developers to show the industry what they can do and for existing developers to push the boundaries of what they’ve achieved before and come up with something truly inspiring. The three winners have been selected by an independent jury and the winners will be presented at the Nokia Game Summit in Rome later this month.

A Bright Future

With new developments and innovations coming from the developers. mobile manufacturers and now the players too, we now have a strong and solid platform to build on moving forwards. To truly be top of the pile each new game must really strive to be more entertaining than the last.

Having the backing of the big game publishers and great developers really underlines the high regard in which mobile gaming is held and their input is vital.

With recent Juniper research revealing that in North America alone, the mobile gaming industry is set to grow by 275% by 2012, it’s now up to us as an industry to stand up, take notice, build on our past performance and evolve.

At Nokia we’ve had some exciting times already but it’s the future challenges that we are really looking forward to.

Officesuite Now Available For S60 5th Edition Phones


The First And Only Officesuite
Available For S60 5th Edition Phone Models

OfficeSuiteMobile Systems, the leading mobile productivity and reference solutions developer, today announced the availability of version 5.00 of the MobiSystems OfficeSuite for the S60 5th Edition platform. The S60 5th Edition has the most advanced set of features that enable new experiences for consumers that want to fully embrace the use of smartphone products.

"We, at Mobile Systems, have always strived to improve our customers’ experience with our products. That is why we have worked hard to release the FIRST office solution on the S60 5th Edition market.

This new release is a direct response to requests we've received from current and prospective customers."' - said Nikolay Kussovski, Mobile Systems CTO.

"We offer the highest level of commitment, backed by world class customer support, to assist Mobile Systenms in delivering this cutting edge solution"

The software offers a wide-range of powerful features, which include True Type fonts and Unicode support and superior document support capabilities to preserve file formatting and maintain data integrity. The OfficeSuite supports password protected files, charting, pictures, spell checking for word processing files and includes an integrated file explorer that let's you browse to your files on your device or memory card.

OfficeSuiteMobiSystems OfficeSuite is a complete mobile office solution, allowing you to create, view and edit Word, Excel and PowerPoint files away from your office.

The new version 5 of the MobiSystems OfficeSuite has been especially enhanced with Microsoft ® Office 2007 file support. You can enjoy all of the great features of MobiSystems OfficeSuite 4 + the ability to open new Microsoft ® Office 2007 DOCX and XLSX files on your S60 5th Edition phone.

The program utilizes the most commonly used desktop document formats and allows you to easily acquire your sensitive documents on your handset.

With the advanced editing features you can modify documents on the fly and save them in their original format, just ready to be used back on your desktop PC.

The Word Editor of MobiSystems OfficeSuite

A powerful tool for creating professional documents, reports, and brochures. You can easily create everything from business letters to complete books with professional layouts, and email them from your phone.

Features & Benefits:

* Opening and viewing native DOCX files
* Editing of Microsoft native DOC files and the commonly used RTF and TXT formats
* True Type fonts and Unicode support
* Advanced spelling capabilities in 6 languages - English, German, Spanish, French, Italian, and Dutch- word auto-complete and underlining of misspelled words
* Advanced document formatting with embedded tables, images and hyperlinks
* Custom zoom to get best visualization of your documents
* Full preservation of the original document formatting
* Supports password protected Word files

The Excel Manager in MobiSystems OfficeSuite

This application allows you to work with native Microsoft Excel XLS and XML files or the commonly used CSV format right on your mobile phone. A feature-packed spreadsheet manager with which you can calculate, analyze, and visually communicate your data quickly, easily and on the go.

Features & Benefits:

* Opening and viewing native XLSX files
* "Easy sum function" availble in SpreadSheets
* Editing of Excel XLS and XML files, and CSV files
* Save in the original Excel XLS and XML and CSV file format with 100% preservation of the of the document formatting
* Support of True Type fonts and ability to work with multiple fonts, font colors and font styles
* Over 100 common and scientific functions to make your calculations easy and accurate
* Custom zoom for best document visualization
* Charts
* Support of password protected Excel files
* Undo and redo
* Hiding and freezing of columns and rows

PowerPoint® Presentations in MobiSystems OfficeSuite

Slides provides all the resources you need to deliver high-impact presentations from your mobile handset.

Features & Benefits:

* Support of PPT and PPS PowerPoint® native files
* Several different view modes - slide view, slide show and notes
* True Type fonts and Unicode supported
* Landscape and portrait view modes
* Fullscreen mode
* Embedded images and charts

Pricing & Availability

OfficeSuite version 5 for S60 5th Edition can be downloaded and purchased directly from Mobile Systems home website as well as many retail and online stores including Handango.com, Nokia Software Market, SmartSam.de, Mobihand.com and the network of Mobile Systems resellers worldwide.

BuddyWay: GPS based tracking software for S60 devices


Buddyway Is Now Available
For Free On Symbian S60 3rd Ed Devices

BuddyWayNew GPS based mobile phone tracking software called BuddyWay is now available for free on most of the Symbian S60 3rd edition devices.

Buddyway is a free location based services which offers functionality similar to Nokia's Sports tracker and allows you to track yourself in real-time and show your location on a map.

Once you have registered and installed the BuddyWay application on your device, you will be able to track and save and share your trips with friends in real-time, import and visualize your routes on Google Earth, get trip stats (duration, length, altitude etc.), set location-based notification alerts and much more.

If something interesting happened during your trip, or you want to remember where it was you can simply add personal note from a trip straight on your phone, added note will be automatically assigned to your trip and to the place you are at!

You can view your speed and altitude statistics on our automatically generated charts and easily select the period you wish to see more accurately to zoom in.

BuddyWay

Here is the full list of features:

* Track any GPS-enabled phone in real-time online.
* Save trips for later reference.
* Share the trips with desired people or keep them private.
* Capture and comment on particular locations of your trip (in real-time) directly from your phone.
* Import and save trips to Google Earth to visualize them in 3D-mode and more.
* View route statistics and charts: route length, route duration, avg. & max. speed, altitude changes, etc.
* Setup alerts on desired regions and get alerted when nearby.
* See the list of supported devices on the website.
* Check out one of the mapped BuddyWat trips here

If you would like to try it out, you can register and download BuddyWay right here

How to connected a Bluetooth Keyboard




The most central compromise involved in choosing a smartphone is whether to go for something with a qwerty keyboard or not. If you do want one, then you've got to accept some compromises in device size and screen to keys ratio. Or else be prepared for something that folds or hinges somehow. And even then, at the end of the day, you've got a solution with much smaller keys than you're used to - let's hope you've got small and nimble fingers...

One solution to this dilemma is to use a Bluetooth wireless keyboard, as shown above. Folded, the keyboard (the Nokia SU-8W is used here, perhaps the best and most compatible of any of the breed) is still relatively large, but you don't have to have it out all the time. It's best kept in the car glovebox or briefcase, etc, ready for when you really need it.



So you've bought the SU-8W (or similar) and have them on the desk in front of you. The first thing to note is the way the left side of the keyboard has an extending and unfolding stand, as shown below. I'd owned this keyboard for a good week or two before I even noticed this feature.... Blush.



Also note the battery hatch on the back. Go stick in two AAA batteries while you're there. They'll last for ages. In my experience, we're talking months on a single set of two, so don't worry too much over the cost. And if you don't use the keyboard much, a set of AAAs has been known to last two years.

The next thing you need is the Nokia Wireless Keyboard application/driver. It's built into almost every S60 phone of theirs, but in a few rare cases you may need to grab it from the Web. Install it in the usual way.



One you've got this loaded, turn the SU-8W on by holding the red power button in for a couple of seconds. The green and blue LEDs should flash intermittently. Now go to 'Find keyboard' on the utility's menu. This is going to lead you through pairing up the specific keyboard with your specific phone - I'm guessing you could do the Bluetooth pairing manually, as you would any other Bluetooth accessory, but when the Nokia utility does all the work for you...?



After scanning for, and finding (after a few seconds) your keyboard, you'll be prompted to enter a passcode. There's nothing magical about this, just make up any number. It's only a temporary thing to make sure that the right phone and right keyboard get paired.



After entering the same number on the SU-8W keyboard and pressing 'Enter' (on the keyboard itself - and watch the function key - it's needed for entering numbers), select the language model that you've bought and you're done.

You can check that it all works by going into (for example) Notes and starting to type. Like magic, isn't it?

From now on, connections should be automatic. You can check this by turning your keyboard off (press and hold the power button for a few seconds again) and waiting. After a short wait, the 'Disconnected' sign will appear on the phone screen. Now power the keyboard on again and wait. Again, after a few seconds, you'll be automatically 'Connected' again. This is because the Wireless Keyboard utility sets up home in RAM (it will auto-start when the phone is power on, by default) and is always watching and waiting for this particular Bluetooth connection.

TIP: If you do go for the SU-8W, note the extra keys that match up to those on your phone:

Left function key and right function key (near the bottom right of the keyboard) do exactly as you'd expect, and can be a time saver when the phone itself is perched on the foldout stand

Arrow keys - these function exactly as d-pad up/down/left/right

D-pad centre (the blue dot) - simulates pressing in the phone's d-pad

S60 menu key - brings up the main S60 applications menu, again as you'd expect

Messaging (the blue envelope) - switches you to Messaging


So Nokia is world's biggest computer maker in 2008

So yes, its time for yet another instance of mobile phones taking surprising victories in the digital convergence battle. I reported the general trend in my previous posting, and the conclusion that when only considering "smartphones" - even by that tight measure of these new "pocket computers" - the numbers have tilted this year, and now for 2008 the world's biggest computer maker is no longer Hewlett-Packard or Dell, it is Nokia.

Today I dug up the various numbers as best as I could (using Gartner, Analsys, IDC, Apple). I included all PC sales, all smartphone sales, all stand-alone PDA sales, and estimated also mainframe and mini computer sales into the total, and arrived at a total computer sales figure for the last four quarters (from October 2007 to September 2008) of 465 million. Note that PCs account for 300 million of those, so when we add the smartphones we are going about 50% bigger in the overall picture. But I think it is a fair measure to include smartphones (see below).

So here is the breakdown according to my analysis of the biggest computer makers in the world in 2008:

Nokia 64.1 Million units 13.8% market share
HP 55.2 Million units 11.9% market share
Dell 43.8 Million units 9.4% market share
Apple 35.0 Million units 7.5% market share
Acer 30.8 Million units 6.6% market share
Lenovo 22.1 Million units 4.7% market share
RIM 19.8 Million units 4.2% market share
Toshiba 12.9 Million units 2.8% market share
Others 181.9 Million units 39.1% market share

Total 465.5 Million units 100.0%

THEN I NEED TO MAKE A COUPLE OF NOTES

First note on Apple. I also was very generous with Apple, I not only added their official numbers for Macintosh PC and notebook sales, and iPhone sales, but also the iPod Touch is another equivalent "pocket computer" and could be considered a PDA just as easily as a media player. Because
it includes the ability to download applications and otherwise is a valid computer, only very small, I am including it.

But Apple does not release iPod breakdowns in sales, and no analyst is supplying them either. So I made a very rough estimate - and simply because there are four models of iPods available (Touch, Classic, Nano and Shuffle) - I attributed one quarter of all iPod sales to the Touch. I am pretty sure that is way too much, considering that the Touch is at the top end of the price range and costs nearly five times as much as the cheapest Shuffle - but with these numbers Apple would be fourth biggest computer maker. It is relatively close to Acer, so if my math is badly of, then Apple may fall down one peg. The distance to Dell is too much that its extremely unlikely that Apple would be the third biggest.

Second, a note on Nokia

Nokia numbers are only the smartphone sales as reported by Gartner and Analys. So the mainstream Nokia phones, from low cost phones to featurephones, are excluded. The above count is only for smartphones. Also I have not included the Nokia non-phone devices (their media players and internet tablets) even though these could also be included, because I don't find those numbers reported. With them the Nokia number would be marginally bigger still.

Third on the full 2008 year numbers

Note that my analysis can only include reported numbers so obviously I cannot report on the current quarter until those numbers are formally released. But I believe the actual numbers will be very similar to these, because of the overall economic downturn. So it is very likely that the actual fourth quarter 2008 numbers are not as much above their 2007 numbers, as the earlier part of the year has been. With companies the need to slash budgets has been severe, so its likely that corporate purchases of PCs is particularly hard-hit this fourth quarter. With residential purchases, the laptop or PC is quite an expensive gift, so my gut says, that types of gifts are going to suffer more in Christmas sales than smaller gifts. And this is likely also to affect smartphones. So at least the percentages will be very similar after the fourth quarter 2008 numbers are released, the aggregate number may end up a couple of percentage points higher (or not) for this year. None of the companies will move significantly on their rankings based on fourth quarter performance and Nokia's lead is now insurmountable for this year.

FINALLY, WHY IS A SMARTPHONE A COMPUTER

Some might argue that every mobile phone is a computer (as its guts are of course managed by microprocessor) and that can be justified. Almost all modern (non-smartphone) mobile phones do have a browser and far more than half of new phones this year have Java and can accept downloads of content and things such as games. Those who use this defintion will probably know that Nokia became the world's biggest computing device manufacturer back in the early parts of this decade, selling more phones (ie "computing devices") than all PC makers put together. But by this definition should we also consider the Playstation a computer and our home DVR/PVR (hard disk drive recorder for our TV, like TiVo or Sky+). We could then add our microwave and coffee maker while we're at it..

I think basic mobile phones should not be considered computers. But smartphones - that is a totally different matter. In my long posting for the holidays, I celebrated 50 years of computers in Finland and in it I also made comparisons of the performance of computers and that of smartphones. A modern smartphone has all the elements traditionally considered key parts of a true computer. It has a CPU, memory, storage, an input and output system. A smartphone has a standard operating system which allows users to download and install applications (software). Not just content, but actual applications.

The dictionary definition of a computer says the device can be programmed, and the common usage today means it can accept applications to be installed by the user (this was not the common usage in the 1970s, in the era of the mainframe when the PC emerged; at that time common usage was a programming language compiler and all programs were coded in something like Fortran or Cobol or Pascal etc. None of us normal users bother to use a programming language today on our PC). The definition says can be programmed and a normal phone does not accept user-installed applications, but every smartphone - by definition - does. It fits the definition just as well as a supercomputer.

And if you're thinking "but the phone is a toy, its not a "proper" computer, then do recognize that the top end smartphone of today (like my Nokia E90 Communicator or N82) has the specifications that match essentially all critical components of a supercomputer from only some 20 years ago, the Cray 2. For example the processing speed of these top smartphones runs roughly in the 1,000 MIPS range (millions of instructions per second). That was the speed of the Cray 2. Its earlier sibling, the Cray 1, had a speed of 150 MIPS. A top end Nokia managed that speed three years ago.

Note I am not arguing that we have a "real supercomputer" in our pocket. But I am arguing, that the smartphone fits all the definitions of a computer by what it is, and what it can do. And by its performance, it will match the performance of the most powerful computer on the planet from two decades ago. Or more close to everyday people, will match the performance of an entry-level laptop only five years ago.

There are smartphones that use the Windows operating system (modified for mobile phones) and the Apple iPhone uses a variant of the Macintosh OS/X operating system. There are smartphones that use Linux the third of the main computer operating systems. I think it is perfectly valid to consider smartphones as computers today. They may be small, but they are computers in every way. To discriminate against them, to me is as dumb, as if someone in the 1980s had said that we should not count the personal computer as a "real computer" and only mainframe computers should be included in statistics of computers.

HOW IS IT USED?

So then you might say, ok, it has the performance of an old computer, maybe, but its use is as a phone, so it should be considered a phone, not a computer. I think this is a tricky angle. What if you have an old desktop computer that sits at home, connected to the broadband, but you have your newer laptop on which you do all of your regular computer activities. And you have reconfigured your desktop with Skype to be your phone, and you only use it as a phone. Did the computer stop being a computer now because its primary use is as a phone? No, it is still a computer.

But consider this. The most common use, the so-called killer application for a PC today is internet access. Do we use a smartphone for internet access? Yes we do. Look at an iPhone, massive internet access, both over 3G and on WiFi. The smartphone is USED like a computer is used. For many iPhone users, the internet access is the most desired feature, far more important than voice calls, so it is, for those users, primarily a wireless internet access device. Totally replicates computer use, and there is even the study earlier this year that about half of iPhone users are migrating computer use away from their laptops and onto their iPhones. Its no fantasy of mine. An iPhone is for many of its owners, a partial (or even complete) replacement of a computer. If it replaces a computer, and it fits the computer's definition perfectly, should it not be called a computer then?

And take a common application used on personal computers today, email. Now a smartphone, Blackberry. Across most of its users, the Blackberry is the preferred and primary email device. The first evidence of email usage shifting away from laptops to Blackberries was reported back in 2001 and has been consistenty reported this whole decade. Another computer use, that is clearly perfectly capable of being done on a smartphone. Its not just that it is capable of performing like a "real computer", a smartphone is so good at it, that many people are shifting their computing use away from desktops and laptops to smartphones like the iPhone and the Blackberry.

And I haven't even started on the Developing World, where mobile phone based internet access outnumbes PC based internet access by as much as 10 to 1. Where a smartphone is often the only way to have any computing ability at all, within a reasonable budget - and where landline based broadband is non-existent, or intermittent, and often frightfully expensive. Talk to users in the Philippines or India or Kenya or South Africa, that can a smarphone be a computer, and they'll mostly say, that it not only can be, it is.

WILL NOT STOP USE ON BIGGER COMPUTERS

And please don't misunderstand me. I'm not singing alarms of the "end of the PC". Just like the fact that mobile emerged as a new mass media channel, did not end the previous six media, just like the internet did not end the previous five or TV end the previous four mass media. They all just adjusted for the newest form. The same is true of smartphones and bigger computers. We will not stop using laptops and big government etc uses will not stop with mainframes and supercomputers.

What the smartphone now allows, is for some computer use to migrate to it. It really does make sense, that heavy email users love their Blackberries. It is better for many uses of basic email, than a PC. The same will happen with many other uses, like the iPhone which is a particularly well used camera to upload pictures to Flickr, ahead of many major digital camera brands with their SLR versions; and ahead of all other cameraphones. Its particularly good at both easy capture of pictures - and easy uploading (to Flickr in this case). With a digital camera, we usually have to go the extra step of moving the pictures to our PC, and from there upload to Flickr. But it can be done direct from a smartphone, and apparently iPhone users are very prone to doing so.

This kind of usage will be seen on smartphones. Probably lots of videos, so YouTube watching (and uploading videos from smartphones, in particular those with DVD quality videocameras like my N82) will be very suited for smartphone use. But note, its not a particularly pleasant environment for editing pictures (no mouse for example, and in editing pictures you can never have too large a screen ha-ha). So for editing our images, if we have one, we will prefer to do that on a PC.

So please don't misunderstand me, even though some users of the Blackberry or iPhone are shifting behaviour away from the PC, that is not going to shift the majority of PC users to smartphones. It took laptops 23 years to replace desktops as the most sold form of PC this year, and even so, the installed base is predominantly desktops still in 2008, and will continue to be for a few more years. The PC has at least a decade, proably two, before the smartphone could hope to reach it in size of the installed base.

AM NOT ALONE

Also this is not something only "Silly Tomi" would think of. Nokia has been calling its N-Series not mobile phones, but since 2005 already - for three years - they've called them "multimedia computers." Apple calls its iPhone their variant of the netbook. And that is also what the Economist concluded in its big celebration of the Personal Computer anniversary issue. So this is becoming an accepted view, that smartphones are indeed small, pocketable palmtop sized computers. But real computers, yes.

It is a question of size only. The smartphone is the most personal of computers, it fits in our pocket, we carry it everywhere. It should be counted in the total numbers of computers. And with that change to how computers are counted, yes, this year for the first time, Nokia becomes the biggest maker of computers in the world, Apple jumps to fourth place, and RIM hits the seventh biggest maker slot, ahead of Toshiba who invented the laptop. You can quote me on that..

MORE INFO

If you new to the mobile space and want to understand the scale of the mobile telecoms industry (of which the smartphone is a major growth element), I have released my widely referenced annual review of the industry size. It was also given the (tied for) best blog recognition by the last Carnival of the Mobilists for the year.

If you're already headed into the smartphone space, in a post-iPhone era, and need to understand how to build compelling services for mobile, I have a good primer for you, including the seven unique competitive advantages of mobile in the article on the 7th mass media channel.

And if you are dubious of this claim, or unsure how to feel about smartphones - should they, or should they not be considered computers, for that I wrote an update to this story, examining five eras in computers with a good comparative table, which may help you understand what the trends are, and how consistent (or inconsistent) the smartphone is in those trends.

From: http://communities-dominate.blogs.com/brands/2008/12/so-nokia-is-wor.html
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